Archive for the 7 Kingdoms Category

Magic of the Seven Kingdoms - Version 2

So, I did mention before that my prior post on magic was version 1.  Rather typical fantasy.  The second version is a bit different.  The biggest difference is that it combines two genres: fantasy and superheroes.  One of the big tasks to pulling off that combination is drawing a sharp distinction between magic and super powers.  It should be constantly obvious to both players and characters that there is a fundamental difference, not just in execution, but in feel.

In order to really maximize that distinction, there are a few other changes that would need to be made to the setting as well.  Look for those towards the end of the post.

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A Maverick is Born (pt. 2)


 This picks up just where pt. 1 left off…

 Martinique found herself back in her tiny apartment. The smell of blood was still all over her, and she vomited.

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A Maverick is Born (pt. 1)

Hello. My name is Racquel. I have a secret. Two secrets, actually. One belongs to my master, and one to my mistress, and I am sworn to keep them, even each from the other. It is not what you might think, though. They are not unfaithful to each other, but to the Empire. You see, they are Shardlings…

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The Coming Twilight

Jack sensed his faux pas even before Don Garibaldi did himself.  He rose slowly to his feet while the boss worked through what had just been said.  It was only two steps towards the door, but, for Jack, that was enough.  By the time Garibaldi was shouting an order to his goons to grab the grifter, Jack’s long legs had already taken him past them and into the storefront of the tannery.  Jack thanked the ancient merlanes once again for making orks just bright enough to follow orders, but not bright enough to anticipate them.

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Religion in the Seven Kingdoms

And one last post, from here.

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Miscellaneous Info from Seven Kingdoms

Another post, from here.

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Races of the Seven Kingdoms

Here is another post, copied over from my LJ from a ways back.  Some of this will change as we approach the final version (or versions, as it is starting to really split into two distinct settings).  But, these are at least thoughts.

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Magic in the Seven Kingdoms - Version One

I have been toying with a couple different options for implementing in the Seven Kingdoms campaign setting I’ve been working on. This is version one. It is closer to a standard load-out for fantasy magic, being reminiscent of both 3e D&D and Rolemaster. However, there are some, well, tweaks, to help it feel closer to a good cinematic magic system.

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The Seven Kingdoms

OK, this was originally posted in my LJ a while ago. I’m moving it over here, to get a lot more of my RPG stuff in one place. Those who remember the original LJ entry may notice that a couple of names have changed. I leave it up to certain friends to notice the origins…

I will also say that I really wish I knew how to do cuts in Wordpress. Looks like I need to look into a couple of those tutorial things.

For today, we have my campaign world. Note, I have never actually run a game in this world. I started working on it many years ago, before D&D 3.0 was released. So, it was originally heavily influenced by the 2nd Ed AD&D rules. Then, I switched over and built it around the Rolemaster rules. Then, I switched back and rebuilt it under 3.0. Now, I’m trying to go for largely system-independent.

I’m going to put some stuff up here, just so I don’t lose it.

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